New York, New York – Published by the institution, Ronald P Frye & Co. Publishers, Canada’s Comics Gaming Magazine becomes available for global readers to purchase on the world’s largest and fastest growing global digital multi-platform magazine newsstand and bookstore, Magzter. Comics Gaming Magazine first entered the Canadian scene in 2010 and has been steadily growing and evolving since then. A Canadian publication that focuses specifically on providing content for mature audiences, CGM is for the passionate, who seek professional insights about their favorite media.

Comics Gaming Magazine now offers 25+ million readers on Magzter a unique perspective of comics and videogames, bypassing superficial news reporting and providing distinctive analytical commentary about the related media and industries. With games turning complex, resource-intensive and financially successful like digital publishing, other entertainment industries and film; this magazine is only set for bigger things.

The team of CGM has a unique mixture of comic and videogame specialists and writers with over 3 decades of combined experience of professional industry observation. This competitive edge sees CGM bring passionate expert knowledge as well as a comprehensive understanding of the past, present and future of the media.

The latest issue of CGM looks at how education and games aren’t necessarily mutually exclusive. The perception of education has been changing a lot in recent years, and it’s no longer considered a simple matter of memorizing facts for a test, then disposing of that information once the test has been passed. This issue looks at the many ways that games are both an official tool for educators, as well as an aid at home that can continue the learning process.

“With the digital content audience growing, we are pleased to be working with Magzter to help push forward with our digital strategy. With a solid infrastructure and a user base of over 25 million subscribers, Magzter gave us the tools we need to push forward into the digital age of magazines!” – Melanie Emile, PR & Promotions, Ronald P Frye & Co.

“Comics Gaming Magazine has identified its target perfectly. It is a magazine for the mature audience of comics and games that seeks more out of their media than just reviews and ratings; and here lies its credibility with readers. The magazine pens its features with social, cultural, artistic and even moral elements of the art, artists keeping audiences fully involved. And Magzter is happy to bring this to readers on their favorite digital devices.”- Girish Ramdas, CEO, Magzter Inc.

“Comics Gaming Magazine is about more than just discussing new comics and games and how they entertain us. It also tells of the creative processes of the people behind the scenes. While everyone gets gung-ho about trying to strike a balance between entertaining and informing; CGM successfully manages to do both. The magazine also takes a very interesting look at the movies that both of those creative platforms are now surrounded by. CGM is a catchy merger of games as an important part of mainstream life.” – Vijay Radhakrishnan, President, Magzter Inc.

In 1979 Ronald P. Frye & Company was established as a scholarly press. Its first titles include books in the fields of politics, history, and philosophy. By the 1990’s the company had moved into producing not only scholarly works aimed at the university market but also teaching aids for the secondary school market. By the turn of the millennium the company began to publish both poetry and fiction.

Ronald P. Frye & Company has, over the years, begun to maintain a dual role in Canadian letters by both publishing and printing books. By adopting both roles Ronald P. Frye & Company has been able, in the last few years, to adapt to the ever changing book market. We now able to print short and medium run titles cost effectively while still maintain quality control. This has allowed us to take a chance on experimental works as well as meeting the market demand for more traditional titles. Our press has quickly become known for its adventurousness in both content and presentation.

Magzter counts among its publisher customers some marquee names including Hearst (USA), American Media (USA), Bloomberg (USA), Dennis Publishing (UK), Time Inc. UK, Media24 (South Africa), Edipresse Asia (Hong Kong), India Today Group (India), WorldWide Media (India), Maxim Inc. (USA), Black Enterprise (USA), Singapore Press Holdings (Singapore), RBA (Spain) and Grupo Expansion (Mexico). Magzter has been rapidly increasing its publisher base with magazines from over 50 countries including the United States, United Kingdom, Germany, Spain, China, Hong Kong, India, Indonesia, Mexico, Thailand, Philippines, Malaysia, Singapore, and more, making it truly the #1 choice for magazine readers and publishers globally.

Device Requirements:
* iPhone, iPad, and iPod touch
* Optimized for iPhone 5, iPhone 6/6 Plus
* Requires iOS 7.0 or later
* 16.6 MB

Pricing and Availability:
Magzter – Magazine & Book Store 4.0.1 is free and available worldwide through the App Store in the News category. Comics Gaming Magazine is USD $21.99 for an annual subscription on Magzter. Magzter also launched a path-breaking “All You Can Read” subscription service called Magzter GOLD, which gives digital readers unlimited access to 2,000+ magazines for a low monthly price. The app is also available on Google Play, and Windows 8, the web, Amazon App Store, Kindle Fire, and NOOK and is expanding to more platforms soon. Magzter’s easy purchase and renewal systems ensure subscriptions are paid on time, eliminating the need for paper checks and postal mail issues. Users can buy their magazines on any of the above devices/platforms and seamlessly port their purchases to any other devices, a feature unique to Magzter.

Magzter – Magazine & Book Store 4.0.1
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Magzter Inc. is the world’s largest and fastest growing self-service, cross-platform digital magazine store and newsstand with over 25 million digital consumers, more than 5,000 magazines, thousands of books from over 2,000 publishers. Headquartered in New York, Magzter has its local offices in London, Paris, Barcelona, Munich, Amsterdam, Cape Town, Chennai and Singapore and will soon be expanding to other countries. Founded by global entrepreneurs, Girish Ramdas and Vijay Radhakrishnan in June 2011, Magzter enables magazine publishers around the world to create and deliver digital editions of their titles to global consumers. Powered by its proprietary OREY Click Publishing System(R), Magzter also enables their customers to publish interactive/audio-visual content in the magazine as it supports HTML 5. Magzter launched Magzter GOLD subscription service to give digital readers unlimited access to 1000s of magazines for a low monthly price. All Material and Software (C) Copyright 2015 Magzter Inc. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.

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