Hamburg, Germany – Gryphos GmbH today is proud to announce the release of Shaderific version 3.3, a major update of its OpenGL ES shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore.

The update brings significant improvements to the accessory keyboard that now supports the full character set of GLSL to the extend that it is not covered by the standard touch keyboard. Fast and easy text navigation is now facilitated by dedicated buttons for line up, line down, beginning of line and end of line caret movements as well as pan gestures on the keyboard. A new selection mode in connection with the new pasteboard enables a stream-lined process for even complex copy-paste actions. Gesture support for expanding and reducing the selected range of text is available in the selection mode, too. The new multi-item pasteboard provides a flexibel and easy way for handling one-time copy-paste actions as well as for managing a library of recurring code snippets with drag and drop. The integration of the global pasteboard offers the possibility to seamlessly share code snippets with other applications. The new keyboard appearance modes that have been introduced with iOS 7 can now be customized as part of the theme settings. Syntax highlighting based on the chosen theme is enabled in the pasteboard, too.

Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.

New features of version 3.3:
* Accessory keyboard now supports the full character set of GLS
* New buttons for standard caret movements (line up / down, beginning / end of line)
* Keyboard pan gesture support for faster caret movements
* Backspace pan gesture for deleting multiple characters
* New selection mode with copy and cut actions
* Multi-item pasteboard supporting complex copy-paste actions
* Support for deleting / ordering code snippets in the pasteboard
* Exchange of items between the local and the global pasteboard
* Full syntax-highlighting support in the pasteboard
* Keyboard appearance and caret color have been added to the theme settings

Device requirements:
* iPhone, iPad, and iPod touch
* Requires iOS 7.0 or later
* Optimized for iPhone 5
* 37.2 MB

Pricing and availability:
Shaderific 3.3 is available as a paid app for $4.99 (USD), or the local equivalent, on the iTunes App Store in the Education category. Review copies are available upon request.

Shaderific for iOS 3.3
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Founded in 2007, Gryphos GmbH is a small consulting and development company located in Hamburg, Germany. Since 2011 we are focussing on educational and utility software for Mac, iPhone and iPad. The company’s other current product is Periodicity for iPod and iPhone, a simple and elegant reminder app for recurring events. Copyright (C) 2011-2014 Gryphos GmbH / All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. OpenGL ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI. All other trademarks are the property of their respective owners.

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