Hamburg, Germany – Gryphos GmbH has released Shaderific version 3.1, a major update of its OpenGL ES 2.0 shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore.
The update adds support for iOS 7 and 64-bit. A new stereoscopy mode allows to render any shader as anaglyph red-cyan 3D images. This provides a completely new 3D experience when using glasses with the appropriate red-cyan filters. A new shader demonstrates the use of a high resolution normal map based on world coordinates to render a photo-realistic image of a head showing even finest details of the skin. When importing objects via Dropbox the texture coordinates provided in the object file are now accounted for. The new capability of using textures in the vertex shader is demonstrated by a new height map shader that renders the surface profile of the earth on a plane. Multiple instances of the same object can now be rendered with a single shader using the new draw instanced functionality. The number of object instances is customizable via the settings menu.
Starting shader development can be a difficult and complex task for a beginner. Shaderific smoothes the learning experience dramatically by hiding away a lot of the technical complexity, that way letting the user focus solely on the shaders. 28 built-in shaders are demonstrating fundamental development techniques ranging from basic coloring and lighting shaders to advanced texture shaders with normal and environment mapping. The user can start to experiment with these shaders right away without writing a line of code. Alternatively, shader, object and texture files can be imported via Dropbox to give a maximum of flexibility in creating new custom shaders.
Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.
New features of version 3.1:
* Support for 3D anaglyph rendering
* New head object and head shader with photo-realistic textures
* New draw instanced shader for multi object rendering
* New height map shader demonstrating the use of textures in the vertex shader
* Import texture coordinates
* Faster syntax highlighting
Device requirements:
* Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5
* Requires iOS 7.0 or later
* 38.0 MB
Pricing and availability:
Shaderific is available as a paid app for $4.99 (USD), or the local equivalent, on the iTunes App Store. Review copies are available upon request.
Shaderific 3.1
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Founded in 2007, Gryphos GmbH is a small consulting and development company located in Hamburg, Germany. Since 2011 we are focussing on educational and utility software for Mac, iPhone and iPad. Copyright (C) 2011-2013 Gryphos GmbH / All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. OpenGL ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI. All other trademarks are the property of their respective owners.